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EP [12" Vinyl]
EP [12" Vinyl]
Regular Price $41.84Product Type : Vinyl
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Hitting release number three, Slush Records remasters and reissues Spacer IV aka James Zeiter's sought-after 1997 EP on Pleasure Records. The man behind a slew of lauded records under a variety of different aliases, his sound is one that is cherished for orbiting the spheres of progressive trance and atmospheric dub techno. This four-track EP, however, saw James venture into unchartered territory, exploring a more melodic, house-tinted spectrum, before flipping back into the progressive techno-trance underbelly.Having started life in 1995, Spacer IV had already gone from the leagues of limited white labels, to being the name stamped on one of Pleasure's biggest-selling records by the time this EP came out. With only 195 white labels of his first record ARC 1/ARC 2 pressed, a copy was passed to Pete Robinson at Robs Records. 'ARC 2' was plucked from that release, supplemented with a new cut 'ARC 3' and given a proper pressing on Robs Records offshoot label Pleasure to notable success.Fast forward to 1997 and James chose to depart the trance-infused techno sound of those first releases. Absorbing elements by osmosis, this EP sees James dipping his toes into fresh waters. Using what limited hardware he had available, including an Akai S950 sampler, Ensoniq ESQ-1 and Novation Bass Station 1, James laid down four distinctive and versatile club cuts. 'Sirocco' opens the EP, a tingling hit of endorphins that only the most timeless of tracks can elicit. Echoing pads feed acid murmurings, that sit atop dusty breakbeats and rattling sub-bass. An aural exploration, that is equal parts ethereal and empowering, taking cues from breaks, ambient, chill out and house. It's one of those rare tracks that has the power to float you away or fuel your buzz, giving a healthy tug on the heartstrings in the process.'Mono' follows, merging heads-down dancefloors with the embrace of warmer climates. It's deep and Detroit-infused yet bolstered by a dream house bassline straight out of the Italian Riviera. A dose of eyes-closed euphoria that hits just right.The flipside sees James in more familiar territory with 'Jetson' and 'Dust'. The former is a hit of space-age progressive house. Trippy, hypnotizing, driving goodness, showcasing James' ability to lock your body into a groove, yet send your mind to another world. The latter rounds out the EP, serving up an acid-swirling club stomper, forever building in intensity before dropping you into the vacuum of deep space.Tracklisting:A1. SiroccoA2. MonoB1. JetsonB2. Dust
UPC: 899123050838
Label: Slush
Release Date: 6.27.25
Format: 12" VinylAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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