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Gunnery Corporal & Engineer (ONLINE ORDER ONLY)
Regular Price $42.00$42.00Product Type : Miniatures
Hurry! Only28units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
THIS IS A PREORDER PRODUCT. ANY ORDER THAT INCLUDES THIS PRODUCT WILL SHIP WHEN IT BECOMES AVAILABLE. THE ESTIMATED DATE OF RECEPTION FOR THIS PRODUCT IS JULY 31ST.
This box brings together two vital pillars of tactical support for the Hegemony: while the Marksman Corporal maximizes fire discipline and the accuracy of your ranged lines, the Engineer sabotages the battlefield and keeps your war machines operational, offering the perfect balance between firepower and strategic control.
��� Gunnery Corporal
A profile focused on maximizing suppression fire efficiency and optimizing the dice��rolls of your ranged troops (Harquebusiers).
- Massive Efficiency: With Long-Range Precision, they grant Aim within a��7-step radius without requiring Line of Sight.
- Tactical Advantage: The Coordinated Fire rule allows you to chain two��consecutive ranged attacks from different units against the same target��before the opponent can react.
- Unit Upgrade: When joining a platoon, they increase Morale (+1) and��Command (+1), and allow the player to reroll any chosen die in ranged��attacks thanks to Marksman Officer.
��� Engineer
A support and sabotage profile, unsuitable for direct frontline combat due to their
low Morale and lack of primary offensive attributes.- Mechanical Support: They are the only ones capable of healing the��wounds of the War Frame through the Repair and Maintenance ability.
- Passive Consistency: When joining an infantry unit, they passively allow��the reroll of up to 2 dice in both attack and defense.
- Terrain Control: With Explosives, they force the opponent out of key cover or objective positions using Red dice. Additionally, they can transform normal terrain into ruins with Cover to protect allies mid-game.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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